Reference

Rules & Settings

Everything the game enforces on the board, and every preference you can change around it — in one place.

How to Play

🪵

The board. 14 pits, 7 in your row and 7 in your opponent's. Each pit starts with 5 seeds — 70 in total. The trays above and below the board are capture stores, where seeds you win are kept.

👆

Pick a pit. On your turn, tap any of your own pits that has at least one seed.

🌰

Sow. Every seed from that pit is picked up and dropped one at a time into each following pit, moving in one direction around the whole board — through your opponent's pits too.

↻

Keep going on a full pit. After the last seed is dropped, if the very next pit has seeds, pick all of them up too and keep sowing forward. Keep going until you reach a pit that's empty.

✂️

Capture on an empty landing. Once you stop at an empty pit, look at the pit just after it. If it has seeds, capture all of them into your store. If it's also empty, no capture happens and it becomes your opponent's turn.

🏆

Win by starving your opponent. A player who can no longer fund a single pit at the start of a round has run out of seeds and loses. The other player wins.

Board Flow

The board is one continuous loop of 14 pits, always sown in the same direction:

  1. Your row — left to right, pit 1 through pit 7.
  2. Up and across into your opponent's row at their far pit.
  3. Opponent's row — right to left, back toward pit 1.
  4. Down and across back into your row's first pit, looping forever.

Sowing always crosses through both rows — there's no separate "safe" private lane. Any pit, yours or your opponent's, can end up holding the seed that gets captured next.

Four-Seed Capture (optional rule)

Switched on or off from New Game setup or Settings. This is Pallankuzhi's best-known house variant, and different families play it differently — Kuzhi 1 ships it off by default so the base game matches the rules above exactly, with this available as a toggle.

exactly 4 seeds

Any of your own pits that reaches exactly 4 seeds can be tapped to instantly capture those 4 seeds into your store.

works mid-sow

This can happen on your own turn or mid-sow while seeds are still being dropped — and even when it isn't your turn.

use it or lose it

If a pit climbs past 4 without being tapped, the chance is gone until it happens to land on exactly 4 again.

Four-seed capture
OFF by default

Fixed Rules

Not switches — these apply every game.

5 seeds per pit

Each of the 14 pits starts a fresh game with 5 seeds — 70 seeds in total.

refill = 5 per pit

At the start of a new round, captured seeds refill each player's row, 5 per pit — as many as you can afford.

inactive pits skipped

A pit that couldn't be refilled is dimmed for that round — it can't be selected and is skipped entirely while sowing.

sweep at round end

When a player has no seeds left in their own row, the round ends and any seeds still in the other player's pits are swept into that player's store.

Coin Styles

Purely cosmetic — changes what the seeds look like, no effect on any rule. Chosen from Settings, any time.

Cowrie Shells (default) Tamarind Seeds

App Settings

Everything in the Settings panel, grouped the way it's grouped there.

New Game

Game Mode
Vs CPU, Two Players (pass & play), or Online (room code).
Player names
Free-text names for each seat, shown on-screen and to an online opponent.
Starting player
Choose who takes the first turn (Vs CPU / Two Players only).
Four-seed capture
On or off for that game — see above.

Preferences

Sound Effects
Sowing, capture, and other in-game sound effects.
Background Music
An ambient music track under the board.
Haptics
Vibration feedback on sows and captures, on supported devices.
Coin Animation Speed
Adjustable from half speed to double speed — 1x is normal.
Coin Style
Cowrie shells or tamarind seeds.

Data

Reset Statistics
Clears locally stored games/wins/losses/captures. Cannot be undone.
Landscape only. Kuzhi 1 is designed to be played sideways, like the real board on a table — there's no portrait layout.